The 1st GAME4CHANGE newsletter highlights the project’s activities from November 2024 to October 2025, focusing on the use of digital serious games for climate change education. It covers partner meetings,
The 1st GAME4CHANGE newsletter highlights the project’s activities from November 2024 to October 2025, focusing on the use of digital serious games for climate change education. It covers partner meetings,
The DOTOX project (Project Number: 2025-1-BG01-KA220-YOU-000356675) emerged from the urgent need to support one of the most vulnerable youth groups in Europe — young ex-prisoners — by equipping them with
HEAL-D project arises from the urgent digital skills gap in Vocational Education and Training (VET) within the healthcare sectors of Albania and Kosovo. Despite the rapid spread of digital healthcare
META YOUTH project arises from the rapid growth of the metaverse and metaverse gaming, which are transforming entertainment, communication, education, and employment opportunities. While young people are often considered digitally
The PEER4U project stems from the pressing need to promote inclusive and equitable education in line with the UN Sustainable Development Goals and the European Education Area 2020–2025. Despite policy
Τhe GREEN ACT 4U project emerged from the urgent challenges posed by climate change and the pressing need to improve youth employability across Europe. Climate-related disasters have already caused enormous
XENIOS POLIS hosted the 2nd Transnational Project Meeting of the project “IGNITED-POWER – Inclusive GeNder and sexual orIenTEation navigation for transformation anD emPOWERment” (Project Number – 2024-1-ES02-KA220-YOU-000246273), which took place