Seven partners from six countries brought together research, education and technology to create interactive learning resources, digital games and the GAME4CHANGE AI+ assistant. Discover the activities, scientific publications and results
Seven partners from six countries brought together research, education and technology to create interactive learning resources, digital games and the GAME4CHANGE AI+ assistant. Discover the activities, scientific publications and results
GAME4CHANGE concludes its two-year journey with seven training modules, a digital learning platform and the GAME4CHANGE AI+ assistant. From the International Conference in Leiria to the workshop at Panteion University,
META YOUTH project arises from the rapid growth of the metaverse and metaverse gaming, which are transforming entertainment, communication, education, and employment opportunities. While young people are often considered digitally
Τhe GREEN ACT 4U project emerged from the urgent challenges posed by climate change and the pressing need to improve youth employability across Europe. Climate-related disasters have already caused enormous
PEER4U promotes inclusive education in secondary schools by empowering teachers and students to build supportive, collaborative, and disability-inclusive classrooms. The project strengthens peer-to-peer mentoring, inclusive literacy, and the active participation
On 8 September 2026, the 1st Transnational Project Meeting (TPM) of the European project PEER4U took place in Athens, bringing together partners from Greece and Cyprus.
Discover the GAME4CHANGE digital platform! Seven thematic modules featuring learning sessions, quizzes, mini games and certification opportunities come together with the GAME4CHANGE AI+ educational assistant, offering educators and students a
The winning entry of the GREENO2 Cultural Contest is titled “Rain Breeze,” a pavilion concept designed by Algerian student Raihana Zebbache for Monte Ciocci Park in Rome – the project’s
Research at the heart of GAME4CHANGE! Scientific publications and conference contributions explore digital serious games for climate change education, social sustainability and environmental communication. Discover the related studies and research
Co-funded by the European Union, the overall objective of the Transform project is to support educational centers across Europe to become places of inclusivity through the development of new pedagogic