Digital tools and innovative approaches to climate change education
In October 2026, XENIOS POLIS, in collaboration with Harokopio University, organised a GAME4CHANGE Multiplier Event & Workshop at Panteion University. The event took place within the framework of the Erasmus+ project GAME4CHANGE – Digital Serious Games for Climate Change Education.
The workshop introduced participants to the project’s educational resources and digital tools, highlighting how serious games and artificial intelligence can support climate change education.
Participants explored the project’s seven thematic training modules and the GAME4CHANGE digital learning platform. They were also introduced to GAME4CHANGE AI+, an AI-powered educational assistant designed to support students and educators throughout the learning process.
Through active participation, knowledge sharing and discussion, the session provided an opportunity to reflect on the use of these resources in teaching and learning, encouraging more engaging approaches to environmental and sustainability education.
We warmly thank Mr. Kaperonis from Panteion University for his support and hospitality.
Explore the GAME4CHANGE platform and its educational resources: game4change.eu